战胜工作室!7.1服务器第一15层黑心林地猎人攻略

    来源:NGA 作者:tianyi0988 时间:2016-11-11 11:33:32
    战胜工作室!魔兽世界7.1服务器第一15层黑心林地猎人限时通关tips,希望能给战斗在大秘境的玩家们一些帮助。

      本文来源于NGACN,作者 tianyi0988  原文地址:点我查看 转载请注明出处!(本文字数1676字,建议阅读4分钟。)

    前言

      LZ 鹰眼丶漫威,来自于五区-迅捷微风-evil live公会,之前版本就职于国服星辰RF2,打杂猎人一名;

      由于新版本时间安排原因,无法保证前期开荒出勤,故与几名十年基友一起,来到现在公会打3-4天休闲团;

      同时由于大秘境可以更好的的利用碎片时间,所以大家平时也就会凑在一起打打大秘境,终于在2016年11月9日深夜,在词缀不是很友好的情况下,提前一分钟完成[服务器第一,15层黑心林地限时通关成就];

    感谢各位队友:

      @防骑-冬兵丶漫威

      @猎人-鹰眼丶漫威

      @鸟德-雷神丶漫威

      @奶萨-邪神丶漫威

      @浩劫-镭射眼丶漫威 还有在我们不停在副本磨合时候,在外面为我们提供后勤补给的奶僧@纪念麦兜兜丶 感谢大家!

    天赋

      选择闪击是为了更快的转火的同时,能弥补我们这个队伍AOE略显不足的缺陷,这个版本BB受制于地形因素,经常发呆很是头疼。其他为常规选择,束缚射击配合鸟D的吹风,打断+群控效果出色。

    神器

      兽王常规点法。

    本周词缀以及应对方案

      激励:小怪死后会增加附近小怪血量以及伤害,DH主AOE,猎人AOE附带转目标修血,鸟D以单目标修血为主;

      无常:坦克仇恨减少80%,本周最痛苦的词缀,DH扑街无数次,需要在关键怪配合FQ的翅膀以及猎人误导做仇恨,仇恨高了直接跑,怪多的时候,FQ会交8秒无敌群嘲来控怪。

      坚韧:小怪血量伤害增加,配合前两个词缀,简直无情。。这个时候鸟D的作用慢慢体现出来,多目标DOT以及单体修血能力增加。

    怪物规划

      以下是小怪应对:

    批次 怪物 难点 团队应对 技能
    1 豹子*2 毒*1 2只豹子同时扑人会秒,毒 盲目之光+电能+DH晕+灵魂链接+束缚射击,毒第一时间驱散 延时之力+红人+叶子全开
    2 豹子*1 猫头鹰*3    猫头鹰直线喷吐眩晕 DH晕+鸟D日光术+束缚射击+鸟D吹风    红人+延时之力效果保持
    3 熊*1 远程治疗远离25码+吃不到吼 延时之力+红人
    4 熊*1 远程治疗远离25码+吃不到吼 延时之力+红人+叶子全开
    5 法系*2 星辰之雨 打断星辰之雨 漏断躲圈 延时之力+红人
    6 角鹰兽*2 法系/毒*1 冲锋,毒/星辰之雨 冲锋伤害在末端,路径没伤害、驱散/打断 红人+延时之力效果保持
    7 豹子*2 法系/毒*1 豹子扑、毒/星辰之雨 远程治疗站在树枝上,吃不到扑的伤害、驱散/打断 延时之力+红人+叶子全开
    8 熊*1 远程治疗远离25码+吃不到吼 红人+延时之力效果保持
    9 法系/毒*2 毒/星辰之雨 驱散/打断 延时之力+红人
    10 熊*2 远程治疗远离25码+,嗜血优先点杀一只,2吼FQ给DH魔免,3吼DH开技能 延时之力+红人+叶子全开
    11 小鹿*1 花*2 小鹿标枪/毒、地刺 驱散毒,躲地刺 红人
    12 小鹿*1 花*2 小鹿标枪/毒、地刺 驱散毒,躲地刺    延时之力
    13 花*4 地刺 躲地刺 红人+延时之力效果保持
    14 小鹿*1 花*2 小鹿标枪/毒、地刺 驱散毒,躲地刺 延时之力+红人+叶子全开
    15 原住民*5 点名眼线 DH晕+鸟D日光术+束缚射击+鸟D吹风    红人+延时之力效果保持
    16 小软*9 软泥死会小范围爆炸 电能 延时之力保持
    17 大软*1 冲锋、球、分裂后小软变身 背对墙壁拉怪、球的范围大约10码、小软DH晕+鸟D日光术+束缚射击+鸟D吹风、冲锋可单晕    红人,大软死的一瞬间会脱战,偷药
    18 小软*9    软泥死会小范围爆炸 盲目之光    延时之力保持
    19 小软*9    软泥死会小范围爆炸 电能    延时之力保持
    20 萨特*1 小鬼*2    小鬼   恐惧炼狱 电能 ——

      以下是跳怪过程:

    1 10号点双熊之前的1法系/毒+1猫头鹰跳过 贴右边打双熊
    2    11号点打完第一批小鹿+2花的位置,小鹿+老路+2花跳过 等小鹿走进里面控掉不进战斗直接跳过
    3 2老鹿+2花跳过 治疗职业隐身药水直接跳过怪堆,复活大家
    4 最后BOSS前通道三批怪,萨特*2 小鬼*2 / 蝙蝠*4 / 萨特一批 打完20号点的1萨特+2小鬼,治疗靠后走,所有人跟着T冲进通道,治疗到达BOSS房间群活

      以下是BOSS应对

    1号 被BOSS扑可以用意气风发/大红瞬间把血顶上去,顶掉debuff,最大限度缓解治疗蓝耗
    2号 踩圈+逃脱无伤清场地
    3号 每次下冲气流后,看好位置对着空地逃脱,可以全程规避落石伤害
    4号 弱肉强食/梦魇箭点名假死直接消、全团可以带815传家宝T饰品,使用38W盾,对恶魔BOSS效果翻倍,保命神器!1分钟CD 持续20S  

    视频地址


    >>> 点击图片观看视频 <<<

    插件相关

      LZ用的EUi,下面是界面配置字符串。

      LZ用的EUi,下面是(点击展开)

    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Ph71HvOxZQJ3aTAiBiJcw9UsAdRNswrPwLFM2Md8fEeUjgCJpe+oq3XtnebjEajHfHxHlI4AiaXvqKt17Z3mJf92WH3kMR/fEaUjQGLpO+pqXXun+XjU4PSYj++I0hEgsfQddbWuvfnYMoG7NBgRAxGuq9N8fEeUjgCJpe+oq9UAro5RYrpVp9MmAhEkBGhSECYCEU4L4qcu+hSI5DQtDnIQJpIWaXlqIAICkSAgGkRbTDSIidppQBxEW7YoiAE=

    TMW字符串(点击展开)

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^SSettingsPerView^T ^Sbarv^T ^SSizeY^F5740180841431040 ^f-45^t ^Sbar^T ^SSizeX^F6109337575489554 ^f-45^t ^t^t^N2^T ^SPoint^T ^Sy^F7750008103239656 ^f-46^Sx ^F7250155406780753^f-56 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F6045372627550188 ^f-52^SRows ^N2^SRole ^N1^SEnabledSpecs ^T^N255^b ^N254^b ^t^SEnabled^b ^SGUID^STMW:group:1La2o8um=uES ^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S34026 ^SEnabled^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMANAUSABLE ^SName^S34026 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SManaCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.43 ^t^N3^T ^t^N4^T ^SAlpha^N0.43 ^t^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S19574 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^t^Sn^N1 ^t^SStates^T ^N1^T 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^t^t^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SLevel^N5 ^SName^S狙击训练 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S>= ^SLevel^N0.1 ^SName^S狙击训练 ^t^Sn^N2 ^t^t^N3^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S狙击训练:最近移动 ^SGUID^STMW:icon:1KGqJj26f81m ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SName^S168811 ^SShowTimerText^B ^SEnabled^B ^SOnlyMine^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S狙击训练:最近移动 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^t^SName^S狙击训练 ^t^N12^T ^SGUID^STMW:group:1Lkv5F3=gTrq ^SPoint^T ^Sy^F8775180068111730 ^f-57^Sx ^F-6263643739404679^f-45 ^t^SScale^F4645175708090376 ^f-51^SEnabled ^b^SColumns ^N2^SIcons ^T^N1^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^t^SType^Scleu ^SCLEUDur^N15 ^SName^S玛鲁斯 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N20 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^SOperator^S>= ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N20 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^SOperator^S<= ^t^Sn^N2 ^t^SCustomTex^S187616 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.2 ^t^N3^T ^t^N4^T ^t^t^SDestUnit^Splayer ^t^N2^T ^SShowTimer^B ^SType^Sitem ^SName^S饮血者玛鲁斯 ^SShowTimerText^B ^SInvertTimer^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N96 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^SOperator^S<= ^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SITEMCD ^SName^S饮血者玛鲁斯 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.95 ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S橙戒 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N13^T ^SGUID^STMW:group:1Napx9vaCGW1 ^SPoint^T ^Sy^F-4981406831033895 ^f-46^Sx ^F-4740184280906588^f-47 ^t^SScale^F7110458481836034 ^f-52^SColumns ^N5^SIcons ^T^N1^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SType^Sbuff ^SName^S夺命黑鸦 ^SShowTimerTextnoOCC^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Spet ^SType^Sbuff ^SName^S207094 ^SShowTimerTextnoOCC^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N14^T ^SGUID^STMW:group:1NapxoEJq7_g ^SPoint^T ^Sy^F-6360186859003717 ^f-47^Sx ^F-7024385234603712^f-45 ^t^SScale^F6956669124739069 ^f-52^SRows ^N2^SEnabled ^b^SColumns ^N5^SIcons ^T^N1^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S193526 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S急速 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S185365 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S标记 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S183926 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S敏捷 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SName^S156060 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S暴击 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SName^S德拉诺敏捷药水 ^SShowTimerText^B ^SEnabled^B ^SOnlyMine^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N15^T ^SView^Sbar ^SPoint^T ^Sy^F6943112060469247 ^f-46^Sx ^F-5153027833903399^f-51 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F7726893662994447 ^f-52^SGUID ^STMW:group:1Napy0JgeI9X^SColumns ^N1^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N2 ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^S193796 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^Sbar^T ^SSizeX^F6122846858248185 ^f-45^t ^t^t^N16^T ^SGUID^STMW:group:1Napy4IEBj49 ^SPoint^T ^Sy^F7897097311354880 ^f-46^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F6026689230591978^f-47 ^t^SScale^F4799567971221513 ^f-51^SEnabled ^b^SColumns ^N2^SIcons ^T^N1^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sitem ^SOnlyInBags^B ^SShowTimerText^B ^SName^S124224 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.45 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SName^SBurstHaste ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S嗜血 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N17^T ^SGUID^STMW:group:1NaqLqNgH3yN ^SPoint^T ^Sy^F4770226406868237 ^f-47^Sx ^F-5885915233018060^f-45 ^t^SScale^F8696325763760134 ^f-52^SEnabled ^b^SColumns ^N5^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S灵龟守护 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.54 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SName^S灵龟守护 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S乌龟壳 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S意气风发 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.49 ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N18^T ^SGUID^STMW:group:1Naq=LCr4xMX ^SPoint^T ^Sy^F-5934199583234193 ^f-46^Sx ^F6356089889095685^f-48 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^F7050330013433850 ^f-52^SRows ^N3^SEnabled ^b^SColumns ^N6^SIcons ^T^N1^T ^SType^Scooldown ^SName^S猫鼬撕咬 ^SGUID^STMW:icon:1Naq=LCPwsDf ^SStackMax^N3 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^SStackMinEnabled^B ^SStackMaxEnabled^B ^t^N2^T ^SType^Scooldown ^SName^S裂痕 ^SEnabled^B ^SManaCheck^B ^SGUID^STMW:icon:1Naq=LCWCbSr ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N3^T ^SType^Scooldown ^SName^S侧翼打击 ^SEnabled^B ^SManaCheck^B ^SGUID^STMW:icon:1Naq=LCeY8eL ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N4^T ^SType^Scooldown ^SName^S爆炸陷阱 ^SGUID^STMW:icon:1Naq=LClc=Fx ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SType^Scooldown ^SName^S喷毒眼镜蛇 ^SGUID^STMW:icon:1Naq=cLXHX6O ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Scooldown ^SName^S猛禽一击 ^SEnabled^B ^SManaCheck^B ^SGUID^STMW:icon:1Naq=cLka4P8 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S野性守护 ^SGUID^STMW:icon:1Naq=tFV5euy ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.35 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S狂野怒火 ^SGUID^STMW:icon:1Naq=tFbabfT ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.45 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SName^S眼镜蛇射击 ^SShowTimerText^B ^SEnabled^B ^SManaCheck^B ^SGUID^STMW:icon:1Naq=tF8uBZ5 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S杀戮命令 ^SGUID^STMW:icon:1Naq=tFGSEPi ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.26 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S凶暴野兽 ^SGUID^STMW:icon:1Naq=tFORSwo ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.39 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S瞄准射击 ^SGUID^STMW:icon:1Naq=tFy=MiE ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N14^T ^SShowTimer^B ^SType^Scooldown ^SName^S百发百中 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S193526 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SGUID^STMW:icon:1Naq=tGELGzO ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S急速 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.44 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N15^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S爆裂射击 ^SEnabled^B ^SGUID^STMW:icon:1Naq=tGJsjcI ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S爆炸 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.55 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N16^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N17^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N18^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N19^T ^SGUID^STMW:group:1NarGE5p=oKY ^SPoint^T ^Sy^F8709700761497781 ^f-47^Sx ^F4941650858082304^f-48 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^F8696325763760134 ^f-52^SRows ^N4^SEnabled ^b^SColumns ^N5^SIcons ^T^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Splayer;~`target;~`targettarget ^SType^Sbuff ^SName^S易伤 ^SShowTimerText^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1NarIOE7tE8j ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S打瞄准 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N7^T ^SShowTimer^B ^SType^Sbuff ^SName^S227272 ^SShowTimerText^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1NaqVKgvEAFF ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S瞄准BUFF ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N8^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S标记目标 ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1NarIOCWQjIa ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N9^T ^SShowTimer^B ^SType^Sbuff ^SName^S急速射击 ^SShowTimerText^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1NarIOCqlS8X ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SLevel^N3 ^SName^S急速射击 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N10^T ^SShowTimer^B ^SType^Sbuff ^SName^S82921 ^SShowTimerText^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1NarMlar9jGh ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^SAOE ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N11^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S野性守护 ^SEnabled^B ^SGUID^STMW:icon:1NarIOD9=V0k ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S暴击 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N12^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S狂野怒火 ^SEnabled^B ^SGUID^STMW:icon:1NarIODVtb_= ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S狂暴 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N13^T ^SShowTimer^B ^SType^Sbuff ^SStackMin^N1 ^SShowTimerText^B ^SStackMax^N8 ^SName^S持久凶暴 ^SGUID^STMW:icon:1NarIODvq4pL ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N101^T ^SAlpha^N1 ^t^t^SEnabled^B ^SFakeHidden^B ^t^N14^T ^SShowTimer^B ^SType^Sbuff ^SName^S凶暴野兽 ^SShowTimerText^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1NarI8MC3W1K ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S回集中 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N15^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Spet ^SType^Sbuff ^SShowTimerText^B ^SName^S118455 ^SEnabled^B ^SGUID^STMW:icon:1NarI8MJEjrW ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LaMcWg3FOVV ^STexts^T ^N1^S顺劈 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N16^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S猫鼬之怒 ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1NarI8MOkaQM ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N17^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S201081 ^SGUID^STMW:icon:1NarIOCbWvOi ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N18^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N19^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N20^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N20^T ^SGUID^STMW:group:1N=qrdSrXZG9 ^SPoint^T ^Sy^F4520658163728388 ^f-45^Sx ^N7.7210645397511^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SScale^F7110458481836034 ^f-52^SColumns ^N1^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Naq=LClc=Fx ^N2^STMW:icon:1Naq=tFbabfT ^N3^STMW:icon:1Naq=tGJsjcI ^N4^STMW:icon:1Naq=cLka4P8 ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N21^T ^SGUID^STMW:group:1N=qriMvwYkO ^SPoint^T ^Sy^F4520658163728388 ^f-45^Sx ^F-5795496062737841^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F7110458481836034 ^f-52^SColumns ^N1^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Naq=cLXHX6O ^N2^STMW:icon:1Naq=tFV5euy ^N3^STMW:icon:1Naq=tGELGzO ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N22^T ^SGUID^STMW:group:1N=qrkTRfBJ3 ^SPoint^T ^Sy^F4520658163728388 ^f-45^Sx ^F-7425509503515491^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F7110458481836034 ^f-52^SColumns ^N1^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Naq=LCeY8eL ^N2^STMW:icon:1Naq=tFORSwo ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N23^T ^SGUID^STMW:group:1N=qsAG7vw0A ^SPoint^T ^Sy^F4520662458695667 ^f-45^Sx ^F-6338806143219369^f-48 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F7110458481836034 ^f-52^SColumns ^N1^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Naq=LCWCbSr ^N2^STMW:icon:1Naq=tFGSEPi ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N24^T ^SGUID^STMW:group:1N=qtStY13s8 ^SPoint^T ^Sy^F8732926401314836 ^f-46^Sx ^F-6778389910435900^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F8663374774665216 ^f-52^SColumns ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SUnit^Spet ^SType^Sbuff ^SIcons^T ^N1^STMW:icon:1NarI8MJEjrW ^t^SName^S118455 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N25^T ^SGUID^STMW:group:1N=qthiA69NK ^SPoint^T ^Sy^F5547324461809679 ^f-45^Sx ^F-7432859759384904^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F7138396170354674 ^f-52^SColumns ^N1^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NarIOCqlS8X ^N2^STMW:icon:1NarI8MC3W1K ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N26^T ^SGUID^STMW:group:1N=qtt7Rwdjr ^SPoint^T ^Sy^F5547298155134994 ^f-45^Sx ^F-6206508663343566^f-48 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F7138418182062059 ^f-52^SColumns ^N1^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NarIOCWQjIa ^N2^STMW:icon:1NarIODvq4pL ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N27^T ^SGUID^STMW:group:1N=qu1Q5jpF6 ^SPoint^T ^Sy^F5691479670390769 ^f-45^Sx ^F4827991764714305^f-49 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^N1.5511748790741 ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NaqVKgvEAFF ^N2^STMW:icon:1NarIODVtb_= ^N3^STMW:icon:1NarIOCbWvOi ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N28^T ^SGUID^STMW:group:1N=quHTRn_lC ^SPoint^T ^Sy^F5719807664062455 ^f-45^Sx ^F-5969902625693092^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F6956669124739069 ^f-52^SColumns ^N1^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NarIOE7tE8j ^N2^STMW:icon:1NarIOD9=V0k ^N3^STMW:icon:1NarI8MOkaQM ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^N29^T ^SGUID^STMW:group:1N=qw2rCzxWE ^SPoint^T ^Sy^F8717899921358879 ^f-46^Sx ^F4886709058292886^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F8696325763760134 ^f-52^SEnabled ^b^SColumns ^N1^SIcons ^T^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-2 ^t^t^t^t^t^N82102^S~`~| ^Sprofile^S鹰眼丶漫威~`-~`迅捷微风 ^^

    魔兽7.1.5 新团队副本 魔兽7.1 常用工具 魔兽电影 职业套装 职业变化 恶魔猎手 神器系统 新5人副本 PVP系统