7.1.5外服猎人先行者测试:瞄准单体加强 AOE大砍

    来源:NGA 作者:喃兑啊内 时间:2016-11-22 10:14:37
    7.1.5测试服射击猎改动,国外大佬测试瞄准射击的一些结论和吐槽。瞄准单体加强,AOE大砍。要改变打法!

      本文来源于NGACN,作者 喃兑啊内 原文地址:点我查看 转载请注明出处!

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      You spew this same crap in every thread about these changes, and its wrong in all of them. Aimed Shot was buffed from 204% weapon damage to 250% weapon damage, which is a 22.5% increase to the base damage.

      Aimed Shot on live deals 204% weapon damage. With (Patient Sniper) Vulnerable, its damage is increased by 150%, for a total of 510% weapon damage.

      Aimed Shot on PTR deals 250% weapon damage. With (baseline) Vulnerable, its damage is increased by 100%, for a total of 500% weapon damage. With Patient Sniper, your damage is increased by an additional 30% on the first Aimed Shot (575% weapon damage), and 60% on the second (650% weapon damage).

      If you have 23% or more Haste, and you are Focus capped when you fire the Marked Shot that applies Vulnerable in the first place, you can land a third Aimed Shot, which will be buffed by 90% (725% weapon damage). As most Hunters do not have that much Haste, we will account for two Aimed Shots in the comparison.

      Live - 2x 510% Weapon Damage = 1020% Weapon Damage

      PTR - 530% Weapon Damage + 560% Weapon Damage = 1090% Weapon Damage

      In summation, the net difference between Live and PTR with Patient Sniper is a buff that is less than a single Auto Shot per Vulnerable window.

      While Arcane Shot is buffed from 130% to 150% weapon damage (a 15.4% increase in damage done), and Arcane Shot will be heavily spammed in the new builds featuring Trick Shot (which further buffs Aimed Shot by an additional 15%, resulting in your Patient Sniper Aimed Shots dealing 609.5% weapon damage (up from 530%) and 644% weapon damage (up from 560%)。

      首先,单体是有提升的,瞄准伤害也有提升,其次,AOE已经完全不能和现在比了。眼镜蛇的改动是绝对削弱已经不用多说啥了……

      一开始是纠正了别人回复的错误。


    (204到250,在WOWDB的挖掘描述中也是这样

      瞄准射击射击是从204%武器伤害BUFF到250%武器伤害,也就是BUFF了基础伤害22.5%。

      (这个也就是官方文本里说的瞄准射击:伤害提高了23%。

      瞄准射击在正式服造成204%武器伤害。点了(耐心的射手)易伤之后,造成的伤害提高150%,也就是总共造成510%(204%*250%)武器伤害。

      瞄准射击在PTR造成250%武器伤害。因为易伤的基础效果,造成的伤害提高100%,也就是总共造成500%武器伤害。点了(新版)耐心的射手后,你的伤害在第一个瞄准射击后会提升30%(575%武器伤害,250*(1+130%)),然后在第二个瞄准射击提升60%(650%武器伤害,250*(1+160%))。

      (因为瞄准2秒施法

      如果你有23%或者更高的急速,那么在标记射击第一次触发易伤的时候你可以再覆盖一个瞄准射击,这一次会被提高到90%(725%武器伤害)。大多数的猎人都没有这么高的急速,我们只能在易伤打出2个瞄准。

      正式服——2*510%武器伤害=1020武器伤害

      测试服——530%武器伤害+560武器伤害=1090武器伤害

      计算一下,正式服和测试服的改动在单次的易伤循环里单目标其实是一个BUFF。

      而且奥术射击从130%BUFF到了150%武器伤害(造成的伤害提升15.4%),而且奥数射击会非常快的刷新新打法的灵巧射击(这个天赋加强了瞄准射击额外15%,因此你的耐心射手瞄准射击会造成609.5%武器伤害(从530%提高)),还有644武器伤害(从560%提高)。

      之后版本很多人在测试灵巧打击的套路,为了追求在7秒的易伤循环打满最大伤害,很多人开始测试追求极限堆急速……但是然并卵= =只能等后续补丁再做修正。而现在的槽点也就是眼镜蛇没易伤,单体我们要打伤害要被一个7秒的易伤卡的很蛋疼……原来强大的ADD处理AOE又没了

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