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7.32狂暴战进阶:腿戒/头腿属性及2+2输出手法分析

魔兽世界 NGA : iBye_ 2017-12-18 11:08:48

本文来源于NGA,作者:iBye_;原文地址:【查看原文】转载请注明出处!

听说好好写会获得阿曼苏尔的预见!所以才有了这篇写的最简明扼要,又TM最啰嗦的帖子。

楼主林佑孜-死亡之翼,求申请集合石后3时,眼尖的团长组一发,老年人没时间跟公会团,就此谢过。

总共分为四个部分:一、橙装 天赋 属性 TMW;二、2+2手法;三、4T21腿戒暴乱狂流、头腿屠戮流、头腿暴乱狂流、AOE手法;四、更新燃烧王座各boss天赋推荐。

一、橙装 天赋 属性 TMW

以下内容如有异议,我不听我不听我不听!

1.橙头加橙腿适合斩杀期短,或者斩杀期需要远离的BOSS,天赋分为浴血屠戮和浴血暴乱狂

2.橙腿加橙戒适合中长时间斩杀超车,不会被点名超过8秒远离BOSS,天赋浴血暴乱狂

3.以上优缺点:

a.头腿浴血屠戮,手法丝般顺滑,但是因为没暴乱狂的BUFF,斩杀阶段屠戮0收益,但是屠戮在战吼里面可以压进三个半暴怒,最大化发挥了4T21套装效果

b.头腿暴乱狂,前80%小便秘,斩杀阶段战吼斩杀多15%增伤

b.腿戒浴血暴乱狂,前80%大便秘,但是斩杀阶段完美发挥T21效果,基本上两斩杀一暴怒,激怒覆盖接近100%,超车无敌!

总结:腿戒暴乱狂(斩杀时间长且不要点名远离BOSS)>头腿暴乱狂≥头腿屠戮

4.AOE天赋分为两种,长时间AOE(王座3号议会及小怪周大米)使用浴血屠戮、短时间AOE(小怪7-10秒左右死翘翘)使用浴血暴乱狂。

如果BOSS为主打本体,附带间接性A血少的小怪,摧枯拉朽可以改为天神下凡

5.属性:

急速33以后暴怒享受急速加成,但是这不是阈值!

急速“断点”为17 21 30 37 42,至于为什么可能又要写一夜了,此处略一万字...

举个简单的例子:假设暴击全能属性不存在

属性只有急速精通

绿字总共80

当急速30,精通就是50,此时属性收益为100分

当急速35,精通也是45,属性收益可能只有90分

当急速达到37,精通就变成了43,属性收益又回到了100分

急速和精通全能是相辅相成的

不光这些,还和很多因素有关真的一句两句说不清楚。

推荐急速30,然后主精通全能,精通和全能是相辅相成的,最简单的方式是配装对比技能伤害,比如配好两套不同精通全能装,在激怒和暴乱狂触发的情况下对比暴怒的伤害,如果两组配置伤害一样,取全能高的那组,因为非激怒状态下全能也是有收益的,暴击嘛,越少越好。

6.TMW

TMW真的是好东西,可以把手法以前编辑好,最基本的比如100怒气暴怒亮,触发屠杀暴怒亮等

当然还有更高阶的手法可以编写,此处略去一万字...

并且可以监控各种BUFF,假设5秒出小怪,但是战吼还有10秒,这时候监控的“奥丁的勇士”触发了,连续打3个旋风斩来偷减CD,旋风斩是两端伤害,可以触发减少2秒,3次就是6秒

最重要的是打BOSS把心思都花在规避BOSS技能上,并且能打出完美手法

授人以鱼不如授人以渔

只能提供一些逻辑性和教程给大家啦,毕竟每个人的TMW的编写习惯都是不一样的

TMW编辑逻辑参考(楼主以前写的帖子)>>

TMW大型教程(楼主就是看这个自学的)>>

应广大人民群众要求,将各字符串分享出来,但是每个人的写法及排放位置、顺序都不一样,还是希望大家能花时间看教程贴自学下TMW,然后编辑出最适合自己的

几个字符串大概的逻辑:

1.屠戮字符串暴怒70亮,暴乱狂字符串暴怒100亮,有激怒怒击亮,嗜血就绪亮

2.战吼、月刃等就绪了亮

3.触发摧枯拉朽,旋风斩亮

4.BOSS血量低于20%,斩杀亮

5.橙戒字符串,斩杀触发屠杀,暴怒亮

6.以及常用技能CD

7.血量、怒气值监控

8.本字符串没有BUFF监控,因为TMW的BUFF监控没有大脚自带的“技能触发”-“本职业增减益提示”好用,点击“图标位置&副资源”可以挪动位置及缩放大小间距

战吼:1719

激怒:184362

狂暴:200953

奥丁的勇士:200986

主宰:201009

屠杀:206316

挥砍层数 血之气息:206333

暴乱狂战士:215572

饥渴狂怒:242300

抗魔联军的调和:242583

腿戒暴乱狂TMW字符串...
 

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^t^N2^T ^SType^SCOMBAT ^t^N3^T ^SType^SEXISTS ^SUnit^Starget ^t^N4^T ^SType^SRAGE ^SOperator^S> ^SLevel^N30 ^t^Sn^N4 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N6^T ^SType^Scooldown ^SName^S血性狂怒 ^SShowTimerText^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S技能监控 ^t^N5^T ^SScale^N1.03 ^STextureName^SArmory ^SPoint^T ^Sy^F-8116854239762127 ^f-46^Sx ^F7735077878471737^f-48 ^t^SEnabled^b ^SGUID^STMW:group:1Ojg4QrgnpyM ^SColumns^N5 ^SIcons^T ^N1^T ^SOnlyMine^B ^SType^Sbuff ^SName^S激怒 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SOnlyMine^B ^SType^Sbuff ^SName^S暴乱狂战士 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SOnlyMine^B ^SType^Sbuff ^SName^S血腥气息 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ok1lFM1oi9M ^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SOnlyMine^B ^SType^Sbuff ^SName^S主宰 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ok1lFM1oi9M ^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SOnlyMine^B ^SType^Sbuff ^SName^S战吼 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^SBUFF监控 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N1.5 ^t^t^t^N6^T ^SPoint^T ^Sy^F-7440503349660872 ^f-45^Sx ^N-180.00416416855^t ^SScale^F8406498686271491 ^f-53^SRows ^N4^SGUID ^STMW:group:1Ojki7lSI5L3^SColumns ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S狂怒回复 ^SShowTimerText^B ^SClockGCD^B ^SCustomTex^S134959 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sitem ^SName^S治疗石 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S6262 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnableStacks^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S拳击 ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sitem ^SName^S142424 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SCustomTex^S68301 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S增强技能 ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N2.6 ^t^t^t^N7^T ^SGUID^STMW:group:1Ok1B1WFSHDo ^SPoint^T ^Sy^F-8803952140608706 ^f-46^Sx ^F-6465877916248408^f-46 ^t^SScale^N0.99036169052124 ^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S冲锋 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S103828 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SType^Scooldown ^SName^S英勇飞跃 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S152348 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S冲锋 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N2.9 ^t^t^t^N8^T ^SScale^N0.6707 ^SPoint^T ^Sy^F4760729252474890 ^f-46^Sx ^F8391940679693604^f-51 ^t^SLocked^B ^SLevel^N12 ^SGUID^STMW:group:1Ok4PSgqGVeS ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SCustomTex^S149579 ^SStates^T ^N1^T ^SColor^Sffe3e3e3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S锁定 ^t^N9^T ^SGUID^STMW:group:1PM6FyqvSiAP ^SScale^N1.2750004529953 ^SPoint^T ^Sy^F-5801932850933111 ^f-46^Sx ^F5960643660218373^f-47 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sreactive ^SName^S怒击 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S暴怒 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S>= ^SLevel^N70 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N10^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^t^N84201^S~`~| ^Sprofile^S林佑孜 ^^ ^1 ^T^N1^T ^SOutline^S ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^Sx^N-2 ^t^t^SStringName^S持续时间 ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SSize^N10 ^t^N2^T ^SOutline^S ^SJustify^SLEFT ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SLEFT ^SrelativePoint^SLEFT ^Sx^N2 ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SStringName^S法术 ^SHeight^N1 ^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SSize^N10 ^t^SGUID^STMW:textlayout:1OjPuFS7kzYl ^Sn^N2 ^SName^S血量条文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPuFS7kzYl ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N1.6 ^t^t^SOutline^S ^SName^S聊天 ^SHeight^N1 ^SSize^N16 ^t^SGUID^STMW:textlayout:1OjPxoh5uLBX ^SName^S怒气文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPxoh5uLBX ^^ ^1 ^T^N1^T ^SAnchors^T ^N2^T ^Sy^N3 ^Sx^N-3 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ok1lFM1oi9M ^Sn^N2 ^SName^S血腥和主宰文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ok1lFM1oi9M ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-1 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ojl0serZ0a7 ^Sn^N2 ^SName^S冲锋 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ojl0serZ0a7 ^^

头腿浴血暴乱狂TMW字符串 ...
 

同腿戒暴乱狂字符串

头腿浴血屠戮TMW字符串 ...
 

^1^T^SVersion^N84201 ^SNumGroups^N9 ^STextureName^SBantoBar ^SGroups^T ^N1^T ^SView^Sbar ^SPoint^T ^Sy^F-7018630013865546 ^f-45^Sx ^F-5564232578430709^f-51 ^t^SScale^F6707627056693244 ^f-53^SGUID ^STMW:group:1OjPuOe6Lm2u^SColumns ^N1^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N-1 ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPuFS7kzYl ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S血量 ^SSettingsPerView^T ^Sbar^T ^SSizeX^N319.1640625 ^SIcon^b ^t^t^t^N2^T ^SView^Sbar ^SScale^N0.64720493555069 ^SRole^N1 ^SPoint^T ^Sy^F-4526526210147830 ^f-44^Sx ^F-8930765704571691^f-52 ^t^SEnabledSpecs^T ^N71^b ^N73^b ^t^SGUID^STMW:group:1OjPwlNL0SSE ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N1 ^SEvents^T ^N1^T ^SAnimColor^S82ffffff ^SType^SAnimations ^SThickness^N0.5 ^SPeriod^N1 ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S> ^SLevel^N60 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPxoh5uLBX ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S怒气 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F6484679599325182 ^f-44^SIcon ^b^t ^t^t^N3^T ^SGUID^STMW:group:1OjQ4KmUVO5p ^SPoint^T ^Sy^N-144.93755539148 ^Sx^F8118583172462081 ^f-48^t ^SScale^N1.35 ^STextureName^SArmory ^SColumns^N8 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S嗜血 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.4 ^SName^S嗜血 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S怒击 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SLevel^N0.3 ^SName^S激怒 ^t^Sn^N1 ^t^t^Sn^N1 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^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S增强技能 ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N2.6 ^t^t^t^N7^T ^SGUID^STMW:group:1Ok1B1WFSHDo ^SPoint^T ^Sy^F-8803952140608706 ^f-46^Sx ^F-6465877916248408^f-46 ^t^SScale^N0.99036169052124 ^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S冲锋 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S103828 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SType^Scooldown ^SName^S英勇飞跃 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S152348 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S冲锋 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N2.9 ^t^t^t^N8^T ^SScale^N0.6707 ^SPoint^T ^Sy^F4760729252474890 ^f-46^Sx ^F8391940679693604^f-51 ^t^SLocked^B ^SLevel^N12 ^SGUID^STMW:group:1Ok4PSgqGVeS ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SCustomTex^S149579 ^SStates^T ^N1^T ^SColor^Sffe3e3e3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S锁定 ^t^N9^T ^SGUID^STMW:group:1PM6FyqvSiAP ^SScale^N1.2750004529953 ^SPoint^T ^Sy^F-5801932850933111 ^f-46^Sx ^F5960643660218373^f-47 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sreactive ^SName^S怒击 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SName^S暴怒 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SLevel^N100 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SLevel^N0.5 ^SName^S屠杀 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff676767 ^SAlpha^N0.88 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N10^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^t^N84201^S~`~| ^Sprofile^S林佑孜 ^^ ^1 ^T^N1^T ^SOutline^S ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^Sx^N-2 ^t^t^SStringName^S持续时间 ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SSize^N10 ^t^N2^T ^SOutline^S ^SJustify^SLEFT ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SLEFT ^SrelativePoint^SLEFT ^Sx^N2 ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SStringName^S法术 ^SHeight^N1 ^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SSize^N10 ^t^SGUID^STMW:textlayout:1OjPuFS7kzYl ^Sn^N2 ^SName^S血量条文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPuFS7kzYl ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N1.6 ^t^t^SOutline^S ^SName^S聊天 ^SHeight^N1 ^SSize^N16 ^t^SGUID^STMW:textlayout:1OjPxoh5uLBX ^SName^S怒气文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPxoh5uLBX ^^ ^1 ^T^N1^T ^SAnchors^T ^N2^T ^Sy^N3 ^Sx^N-3 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ok1lFM1oi9M ^Sn^N2 ^SName^S血腥和主宰文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ok1lFM1oi9M ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-1 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ojl0serZ0a7 ^Sn^N2 ^SName^S冲锋 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ojl0serZ0a7 ^^

腿腰月刃浴血暴乱狂TMW字符串 ...
 

^1^T^SVersion^N84201 ^SNumGroups^N9 ^STextureName^SBantoBar ^SGroups^T ^N1^T ^SView^Sbar ^SPoint^T ^Sy^F-7018630013865546 ^f-45^Sx ^F-5564232578430709^f-51 ^t^SScale^F6707627056693244 ^f-53^SGUID ^STMW:group:1OjPuOe6Lm2u^SColumns ^N1^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N-1 ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPuFS7kzYl ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S血量 ^SSettingsPerView^T ^Sbar^T ^SSizeX^N319.1640625 ^SIcon^b ^t^t^t^N2^T ^SView^Sbar ^SScale^N0.64720493555069 ^SRole^N1 ^SPoint^T ^Sy^F-4526526210147830 ^f-44^Sx ^F-8930765704571691^f-52 ^t^SEnabledSpecs^T ^N71^b ^N73^b ^t^SGUID^STMW:group:1OjPwlNL0SSE ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N1 ^SEvents^T ^N1^T ^SAnimColor^S82ffffff ^SType^SAnimations ^SThickness^N0.5 ^SPeriod^N1 ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S> ^SLevel^N60 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPxoh5uLBX ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S怒气 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F6484679599325182 ^f-44^SIcon ^b^t ^t^t^N3^T ^SGUID^STMW:group:1OjQ4KmUVO5p ^SPoint^T ^Sy^N-144.93755539148 ^Sx^F8118583172462081 ^f-48^t ^SScale^N1.35 ^STextureName^SArmory ^SColumns^N8 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S嗜血 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.4 ^SName^S嗜血 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S怒击 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SLevel^N0.3 ^SName^S激怒 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S狂暴挥砍 ^SShowTimerText^B ^SClockGCD^B ^SCustomTex^S772 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S战吼 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SSPELLCD ^SName^S战吼 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SSPELLCD ^SName^S天神下凡 ^t^N3^T ^SType^SITEMCD ^SName^S灵魂之引 ^t^N4^T ^SType^SSPELLCD ^SName^S战吼 ^t^Sn^N4 ^t^t^N3^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SLevel^N1 ^t^Sn^N1 ^t^t^N4^T ^SType^SAnimations ^SDuration^N0.3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N4 ^t^SCustomTex^S152400 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sitem ^SOnlyInBags^B ^SName^S阴影月刃 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SChecked^B ^SOperator^S<= ^SLevel^N2 ^SName^S天神下凡 ^t^N2^T ^SType^SSPELLCD ^SChecked^B ^SOperator^S<= ^SLevel^N2 ^SName^S战吼 ^t^N3^T ^SType^SCOMBAT ^t^N4^T ^SType^SITEMCD ^SName^S阴影月刃 ^t^Sn^N4 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S浴血奋战 ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S天神下凡 ^SEvents^T ^N1^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SSPELLCD ^SName^S天神下凡 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SLevel^N1 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sitem ^SOnlyInBags^B ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SLevel^N0.1 ^SName^S天神下凡 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SLevel^N0.1 ^SName^S战吼 ^t^N3^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S>= ^SLevel^N2 ^SName^S激怒 ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S>= ^SLevel^N2 ^SName^S暴乱狂战士 ^t^Sn^N4 ^t^t^N2^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SITEMCD ^SName^S灵魂之引 ^t^Sn^N2 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^t^t^SName^S技能CD监控 ^t^N4^T ^SGUID^STMW:group:1OjQQZhOFgut ^SPoint^T ^Sy^N-175 ^Sx^N-1.5 ^t^SScale^N1.35 ^STextureName^SArmory ^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sreactive ^SName^S暴怒 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SLevel^N100 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SLevel^N0.5 ^SName^S屠杀 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff676767 ^SAlpha^N0.88 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S奥丁之怒 ^SClockGCD^B ^SEvents^T ^N1^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SSPELLCD ^SName^S奥丁之怒 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SLevel^N1 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S旋风斩 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N0.3 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SLevel^N0.1 ^SName^S摧枯拉朽 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N4^T ^SShowTimer^B ^SType^Sitem ^SShowTimerText^B ^SName^S上古战神药水 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S< ^SLevel^N10 ^t^N3^T ^SType^SITEMCD ^SName^S延时之力药水 ^t^N4^T ^SType^SLEVEL ^SUnit^Starget ^SLevel^N-1 ^t^Sn^N4 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SManaCheck^B ^SName^S斩杀 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S< ^SLevel^N20 ^t^N2^T ^SType^SCOMBAT ^t^N3^T ^SType^SEXISTS ^SUnit^Starget ^t^N4^T ^SType^SRAGE ^SOperator^S> ^SLevel^N30 ^t^Sn^N4 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N6^T ^SType^Scooldown ^SName^S血性狂怒 ^SShowTimerText^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S技能监控 ^t^N5^T ^SScale^N1.03 ^STextureName^SArmory ^SPoint^T ^Sy^F-8116854239762127 ^f-46^Sx ^F7735077878471737^f-48 ^t^SEnabled^b ^SGUID^STMW:group:1Ojg4QrgnpyM ^SColumns^N5 ^SIcons^T ^N1^T ^SOnlyMine^B ^SType^Sbuff ^SName^S激怒 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SOnlyMine^B ^SType^Sbuff ^SName^S暴乱狂战士 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SOnlyMine^B ^SType^Sbuff ^SName^S血腥气息 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ok1lFM1oi9M ^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SOnlyMine^B ^SType^Sbuff ^SName^S主宰 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ok1lFM1oi9M ^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SOnlyMine^B ^SType^Sbuff ^SName^S战吼 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^SBUFF监控 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N1.5 ^t^t^t^N6^T ^SPoint^T ^Sy^F-7440503349660872 ^f-45^Sx ^N-180.00416416855^t ^SScale^F8406498686271491 ^f-53^SRows ^N4^SGUID ^STMW:group:1Ojki7lSI5L3^SColumns ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S狂怒回复 ^SShowTimerText^B ^SClockGCD^B ^SCustomTex^S134959 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sitem ^SName^S治疗石 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S6262 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnableStacks^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S拳击 ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sitem ^SName^S142424 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SCustomTex^S68301 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S增强技能 ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N2.6 ^t^t^t^N7^T ^SGUID^STMW:group:1Ok1B1WFSHDo ^SPoint^T ^Sy^F-8803952140608706 ^f-46^Sx ^F-6465877916248408^f-46 ^t^SScale^N0.99036169052124 ^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S冲锋 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S103828 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SType^Scooldown ^SName^S英勇飞跃 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S152348 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S冲锋 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N2.9 ^t^t^t^N8^T ^SScale^N0.6707 ^SPoint^T ^Sy^F4760729252474890 ^f-46^Sx ^F8391940679693604^f-51 ^t^SLocked^B ^SLevel^N12 ^SGUID^STMW:group:1Ok4PSgqGVeS ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SCustomTex^S149579 ^SStates^T ^N1^T ^SColor^Sffe3e3e3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S锁定 ^t^N9^T ^SGUID^STMW:group:1PM6FyqvSiAP ^SScale^N1.2750004529953 ^SPoint^T ^Sy^F-5801932850933111 ^f-46^Sx ^F5960643660218373^f-47 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sreactive ^SName^S怒击 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S暴怒 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S>= ^SLevel^N70 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N10^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^t^N84201^S~`~| ^Sprofile^S林佑孜 ^^ ^1 ^T^N1^T ^SOutline^S ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^Sx^N-2 ^t^t^SStringName^S持续时间 ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SSize^N10 ^t^N2^T ^SOutline^S ^SJustify^SLEFT ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SLEFT ^SrelativePoint^SLEFT ^Sx^N2 ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SStringName^S法术 ^SHeight^N1 ^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SSize^N10 ^t^SGUID^STMW:textlayout:1OjPuFS7kzYl ^Sn^N2 ^SName^S血量条文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPuFS7kzYl ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N1.6 ^t^t^SOutline^S ^SName^S聊天 ^SHeight^N1 ^SSize^N16 ^t^SGUID^STMW:textlayout:1OjPxoh5uLBX ^SName^S怒气文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPxoh5uLBX ^^ ^1 ^T^N1^T ^SAnchors^T ^N2^T ^Sy^N3 ^Sx^N-3 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ok1lFM1oi9M ^Sn^N2 ^SName^S血腥和主宰文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ok1lFM1oi9M ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-1 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ojl0serZ0a7 ^Sn^N2 ^SName^S冲锋 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ojl0serZ0a7 ^^

腿腰月刃浴血屠戮TMW字符串 ...
 

^1^T^SVersion^N84201 ^SNumGroups^N9 ^STextureName^SBantoBar ^SGroups^T ^N1^T ^SView^Sbar ^SPoint^T ^Sy^F-7018630013865546 ^f-45^Sx ^F-5564232578430709^f-51 ^t^SScale^F6707627056693244 ^f-53^SGUID ^STMW:group:1OjPuOe6Lm2u^SColumns ^N1^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N-1 ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPuFS7kzYl ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S血量 ^SSettingsPerView^T ^Sbar^T ^SSizeX^N319.1640625 ^SIcon^b ^t^t^t^N2^T ^SView^Sbar ^SScale^N0.64720493555069 ^SRole^N1 ^SPoint^T ^Sy^F-4526526210147830 ^f-44^Sx ^F-8930765704571691^f-52 ^t^SEnabledSpecs^T ^N71^b ^N73^b ^t^SGUID^STMW:group:1OjPwlNL0SSE ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N1 ^SEvents^T ^N1^T ^SAnimColor^S82ffffff ^SType^SAnimations ^SThickness^N0.5 ^SPeriod^N1 ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S> ^SLevel^N60 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPxoh5uLBX ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T 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^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S增强技能 ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N2.6 ^t^t^t^N7^T ^SGUID^STMW:group:1Ok1B1WFSHDo ^SPoint^T ^Sy^F-8803952140608706 ^f-46^Sx ^F-6465877916248408^f-46 ^t^SScale^N0.99036169052124 ^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S冲锋 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S103828 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SType^Scooldown ^SName^S英勇飞跃 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S152348 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S冲锋 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N2.9 ^t^t^t^N8^T ^SScale^N0.6707 ^SPoint^T ^Sy^F4760729252474890 ^f-46^Sx ^F8391940679693604^f-51 ^t^SLocked^B ^SLevel^N12 ^SGUID^STMW:group:1Ok4PSgqGVeS ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SCustomTex^S149579 ^SStates^T ^N1^T ^SColor^Sffe3e3e3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S锁定 ^t^N9^T ^SGUID^STMW:group:1PM6FyqvSiAP ^SScale^N1.2750004529953 ^SPoint^T ^Sy^F-5801932850933111 ^f-46^Sx ^F5960643660218373^f-47 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sreactive ^SName^S怒击 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SName^S暴怒 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SLevel^N100 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SLevel^N0.5 ^SName^S屠杀 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff676767 ^SAlpha^N0.88 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N10^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^t^N84201^S~`~| ^Sprofile^S林佑孜 ^^ ^1 ^T^N1^T ^SOutline^S ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^Sx^N-2 ^t^t^SStringName^S持续时间 ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SSize^N10 ^t^N2^T ^SOutline^S ^SJustify^SLEFT ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SLEFT ^SrelativePoint^SLEFT ^Sx^N2 ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SStringName^S法术 ^SHeight^N1 ^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SSize^N10 ^t^SGUID^STMW:textlayout:1OjPuFS7kzYl ^Sn^N2 ^SName^S血量条文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPuFS7kzYl ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N1.6 ^t^t^SOutline^S ^SName^S聊天 ^SHeight^N1 ^SSize^N16 ^t^SGUID^STMW:textlayout:1OjPxoh5uLBX ^SName^S怒气文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPxoh5uLBX ^^ ^1 ^T^N1^T ^SAnchors^T ^N2^T ^Sy^N3 ^Sx^N-3 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ok1lFM1oi9M ^Sn^N2 ^SName^S血腥和主宰文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ok1lFM1oi9M ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-1 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ojl0serZ0a7 ^Sn^N2 ^SName^S冲锋 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ojl0serZ0a7 ^^

二、2+2手法

天赋浴血奋战+暴乱狂战士

浴血+暴乱狂天赋下,一般情况是:

暴怒(100怒)>嗜血>怒击>挥砍

但是!2+2咱们不能忽略2T20的效果,2T20是嗜血触发“饥渴狂怒”使怒击伤害提高

所以2+2的手法就变的复杂了

a.当未触发“饥渴狂怒”时,暴怒(100怒)>嗜血>怒击>挥砍

b.当已触发“饥渴狂怒”时,暴怒(100怒)>怒击>嗜血>挥砍

咱们通过TMW设置的逻辑再变相看一次手法:

a.100怒时暴怒高亮,打暴怒

b.怒气<100,嗜血CD就绪且没有“饥渴狂怒”BUFF时,嗜血高亮,打嗜血(本身它就是优先级,而且可以触发“饥渴狂怒”)

c.怒气<100,嗜血CD就绪但是有“饥渴狂怒”BUFF时,嗜血不亮,怒击亮,打怒击(此时的怒击伤害比嗜血高太多了)

tmw真是打团利器,不用分心太多在手法上,更好的规避boss技能

循环中爆发:

1.暴怒(不一定要满100怒,为了接下来的战吼覆盖该暴怒的后续两下伤害)

2.战吼浴血

3.暴怒

4.奥丁

5.嗜血(如果之前有“饥渴狂怒”BUFF且大于3秒,可以不打这个嗜血,直接打怒击)

6.如果没穿橙裤或者奥丁没冷却这个地方要加一发怒击

7.暴怒

8.嗜血

9.怒击 普通循环

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