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7.32大秘境攻略:射击猎300W+的全程秒伤是怎么打的

魔兽世界 NGA : 轻轻叶落灬 2018-01-16 11:45:30

最近打大秘遇到的穿刺流射击猎比以前多多了,但是有很多人装备已经成型(有4T21,有橙鞋、标记戒指、命运、道标)且装等和我差不多,全程打下来伤害却会和我差非常多。希望以后能遇到越来越多打得比我高的射击猎。

如果你是一个新手,请先看这个帖子>>。手法、宏等东西在那篇帖子里面都有,这边就不重复发了,这篇帖子可以看做是上一篇的进阶。tmw有更新了一些东西在帖子最后面会再放出来。

顺便简单科普一下何为“标记流”,非常简单,配装,天赋,圣物,手法都围绕着标记射击来的流派。最后一层天赋大部分时候点穿刺,是因为穿刺这个天赋最契合标记流,然而像王座9号boss女巫会,把穿刺换成响尾蛇也可以打的很高。同是响尾蛇,也有主打瞄准的,配装同灵巧,也有像我这样主打标记的,配装同穿刺的标记流,所有东西仅仅只有最后一层天赋不同,在橙装的选择,天赋的点法还有输出手法完全不同的情况下,难道因为最后一层都点了响尾蛇就都叫响尾蛇流?我点响尾蛇打这boss,仍然是为了打出更多的标记射击,显然可以称之为响尾蛇的标记流。同理,穿刺流未必要点哨兵,未必要围绕标记打,仍然可以像灵巧流一样输出。纠结于名字的大可不必,并没有人强求你要怎么称呼这个流派,爱叫什么叫什么应该没有人会来纠正你。还有抬杠的说点响尾蛇也可以叫标记流,那不是也可以点灵巧叫灵巧标记流了,对此,我只能呵呵。

有人跟我要木桩数据,我好久没打木桩了刚刚打了一把,满buff+2瓶延时之力(连续吃),本来不想打这么多(10E),打着打着一直不降我就想看再打多点伤害会不会降低,后面确实有低于2百万过,不过一个百发又拉了上来:

标记射击占比45.5%,爆击几率70%正好。

照这来看我这身目前的单体可以超过210万,因为团本boss还有英勇和斩杀。

打木桩这把我已经把身上的戒指附魔和宝石换成了爆击,食物也吃的爆击,属性如下:

宝石附魔已经换过几轮了,感觉原来的43%爆击还是太低了,47%伤害稳定一点。

一、界面

我的游戏界面并没有很美观,也没有很复杂,从60级开始就是这样的游戏界面一直用到现在。对我来说,把头像、技能和buff监控放到屏幕中央区域是必须的。建议还没有成熟的界面的玩家可以像我这样,把常用的技能放到屏幕中央的区域,输出的时候非常简单,就是哪里亮了按哪里(当然不是用鼠标点而是按对应的按键),什么技能能用,还有多久冷却结束,目标是否在射程内都一目了然。我是用的额外动作条(所有的整合插件都有),用tmw也行,我有段时间试过用tmw,tmw有个缺点,只能显示图标无法点击。如果有心,可以把界面弄的比我这好看。头像插件是ShadowedUnitFrames,姓名板插件是TidyPlates。

二、配装

请参考上一篇帖子>>

这是我目前常用的3套配装,标记流单体(带合剂食物符文,下同):

标记流aoe(就换个饰品):

高层保命:

项链现在打高层有些boss是必戴的,不戴根本打不了。戴项链时伤害并不会降低很多,我目前这套装备大秘boss基本上都能接近2百万秒伤。

配装要灵活,上周崩裂,我在打小怪的时候穿的是鞋子+假死头,最高记录19层回廊全程360万(app上显示)也不低,如果不用假死头有些时候可能会死,结果只会打得更低。

伤害要打得高,当然先要有好的装备。我现在装备算不错了,不过要打出3百万全程并不需要这么高的装等,在上一篇帖子里有截图,950装等配装非常好的情况下,非强韧非繁盛回廊就已经可以打到3百万全程了。现在装等高了,这周又是繁盛+强韧,回廊最高已经打出过5百万秒全程的伤害(随身集合石上的数据总是要比插件统计少二三十万秒伤)。总是说回廊是因为我现在一直在刷回廊,其他本打的少,群星基本上不去了,前几周我是一直泡在群星里的。

三、天赋

第一层天赋自然是独来独往最优,大秘如果点精确瞄准带宠物其实全程损失的dps只有10%-15%,队伍没有战复,自己又不是那么在意这些伤害损失的话点精确瞄准也是可以的,不过7.3.5一开就没完全必要带宠物了;

第二层只能点荷枪实弹,黑箭伤害占比太低且会浪费很多的神器特质,稳定瞄准仅仅只有在纯单体木桩时收益才和荷枪实弹相当;

第三层团本和黑心时会换成迅疾如风,其他时候都是用开拓者,特别是刷回廊,不点开拓者追不上队友,在休息区域开拓者+赛咪咪+疾风之行(神器给的加速buff)那才是真正的迅疾如风。

第四层基本上用的都是哨兵,只有在队友非常强力小怪存活时间及短的情况下才会改为爆炸射击。

第五层一直用的是伪装,潜行+回血,束缚射击用处太小,虽然很多时候倒坦时可以靠它风筝和保命。

第六层我现在常驻乱射,单体也不点黑鸦了,纯单体时两者的差距也非常小。

第七层除了王座9号点响尾蛇以外,其他时候都是点穿刺,议会、传送门、塔防都可以用响尾蛇打,伤害也还行但没有穿刺高。

四、手法

请参考上一篇帖子>>

技能优先级并非一成不变,我写的仅供参考。打大秘的时候,百发百中和哨兵要隔开使用,大部分情况下不应该用在同一波怪身上。

百发百中由于cd短,大部分时候只要开怪时能开我就开,哪怕是打单体,boss战前尽量做到留cd起手开,至于最后一次要看情况,如果boss可以打过,剩下不多血了,百发好了也可以不开,留给后面的小怪更好;

射击猎使用逃脱落地以后可以获得4秒的小减伤(神器特质,4层是13%);

射击猎使用猎豹守护可以获得12秒的50%躲闪,可以用来应对一些物理的aoe(如回廊将军的邪恶重击、群星尾王的切割漩涡)和怪物的普攻。

爆裂射击是一个近距离(5码)群体打断技能;

冰冻陷阱除了控怪以外还可当做一个应急打断技能,不过因为生效慢只能应对读条时间比较长的技能。

五、攻略和视频

(攻略仅针对射击猎,视频请用超清模式观看)

1.魔法回廊

可用装备:项链、两个戒指、护腕、腰带、鲜血圣物、生命圣物

a.小怪保持40码外可以规避大部分技能,奥术畸体和幽灵的aoe是无限距离只能靠卡视角来规避;

b.伊凡尔,留技能打断“法力超载”,中动荡魔法后跳减伤;

c.科蒂拉克斯,boss在放完镇压协议以后等一小会就是隔离区,注意靠近其他队友;

d.萨卡尔将军,邪恶重击是物理伤害可以躲闪,射击猎开猎豹守护时可以获得50%的躲闪,很大机率可以无伤。另外要关注dbm计时条,基本上技能cd一好boss就会施放,利用好逃脱的小减伤;

e.纳尔提拉,站位的时候不要和其他的dps站在同一个方向上,boss放虚空毒液时肯定会连放两次,如果脸转向你所在的方向就可以提前跑开可以不受到伤害。每次boss读条缠绕之网后可马上后跳,不用管点的是不是自己,反正逃脱cd足够每次都用。被小蜘蛛定身后用陷阱冻住它就可解除;

f.顾问凡多斯,不要被时光碎片炸到,力场炸弹可以站在两个炸弹的中间,也可以往一边跑远在冲击波靠近时转身后跳。

点击下方链接看视频:

[19层魔法回廊(繁盛、震荡、强韧)]

[21层魔法回廊(崩裂、无常、残暴)]

2.群星庭院

可用装备:肩膀、风暴圣物

a.豹子会扑40码内离它最远的人,可站在40码外输出。最好的处理办法是在40码内但一直移动,豹子扑的时候是定点的,人跑开了可以不受到伤害。还可以在面前放个冰冻,扑过来时会冰住,不造成伤害。审判官的凝视优先点远程且是无限距离(不进战斗没事),高层想不死只能在它施放出来之前打死它,邪缚的aoe是无限距离只能靠卡视角规避,小鬼的aoe最远距离也无法规避,只能控制、打断、强杀。

b.巡逻队长加多,天赋点迅疾如风,后跳可解奥术锁定;

b.塔丽克萨·火冠,如果是残暴周百发和哨兵要错开用,饰品用道标在boss读完地狱喷发以后后跳使用;

c.顾问麦兰杜斯,切割漩涡可躲闪,猎豹可当做一个减伤应对一次,但是在读条的时候是无法躲闪的,这时候别读瞄准和风之爆裂。残暴高层如果把分身放在一个点上会比较容易些。分身和本体在aoe的时候要离它们超过7码,太近了会受到额外伤害,其实aoe伤害并不高。

暂无视频

3.英灵殿

可用装备:项链、两个戒指、两个腰带、鲜血圣物、饰品(需切生存拾取)

a.除了小狼的扑50码以外,所有技能40码以外均可规避(门口的龙放的旋风仍然会中,躲开即可);

b.海姆达尔,每一轮吐息喷过的地方不会再喷第二次,最容易的方法就是看清楚第一次喷的哪,靠近那个区域,等龙喷过且地上的电消失以后跑上去,然后就只需要躲闪电即可;站位远离boss,舞动之刃只点远程和治疗;

c.赫娅,风暴之眼过后要后跳远离人群,如果中了驱逐之光boss又对你放弧光箭,要么龟壳要么假死,两连招中了必死;

d.芬雷尔,没啥好说的,残暴打久了层数叠高了如果队伍里有骑士给个保护之手可消;

e.神王斯科瓦尔德,平时站离boss远点,目标是自己并读条一半的时候一个后跳可以躲开,诸神黄昏后如果是冲刺可不躲,一般情况下盾都会晚开这次冲刺的伤害还是会被挡住,后跳cd比冲刺长,如果脸黑被连点那就只能龟壳了。除了开盾的时间以外千万不要离队友太近;

f.奥丁,毫无难点。

暂无视频

4.黑心林地

可用装备:项链、三个戒指

a.所有小怪技能均可40码外规避,熊的吼只要25码即可,豹子技能同群星,站近了冰冻陷阱可破,不过只能冻一只,移动也可破,不过场地有限。

b.大德鲁伊格兰达里斯,痛苦之跃固定只扑最远距离的目标,可躲闪,cd长不会叠加,一般打法是治疗站最远吃,其他人规避好伤害全队就治疗和T掉血,T肯定死不了,治疗只刷自己没什么压力。如果需要猎人去当沙包也是可以的,看好计时条,猎豹开一次,血量危险时才开龟壳吃。

c.橡树之心,纠缠之根可用点了迅疾如风的后跳和假死解。

d.德萨隆,boss3个技能循环施放,腐化之息之后靠近boss,下冲气流点了迅疾之风的转身后跳可破。

e.萨维斯之影,假死与影循可中断boss对自己的读条,但假死一般留给弱肉强食,50%血量转阶段根据层数、项链吸收量等看是否开龟壳,没开龟壳一定要后跳。

点击下方链接看视频:

[21层黑心林地(繁盛、震荡、强韧)]

5.黑鸦堡垒

可用装备:腰带、风暴圣物、生命圣物

a.所有小怪技能40码外均可规避。.黑鸦的豹技能与其他本类似,处理方法也类似,有场地时建议一直移动吸引火力优先击杀;如无法站太远输出,小怪的射击和幽灵打击(名字没记清)可卡视角规避。

b.融合之魂,龟壳挡aoe,没啥好说的。

c.伊莉萨娜·拉文凯斯,远离其他人避免野蛮之刃打中多人,中了冲锋的人往一边靠,在看到boss开始冲锋的时候后跳开尽量不要被留下的烈焰烫到。被眼棱点名绕着场边跑,假死眼棱不会消失会去追其他人,慎用。

d.可怕的斯麦斯帕,怨恨凝视只点最远目标,被点不可假死,假死boss会立刻冲锋,一般有坦克或开刃舞的dh帮挡,如果中了一层就要靠近boss不要连中两次,可躲闪,开猎豹守护有用。

e.库塔洛斯·拉文凯斯,第一个暗影箭必须开龟壳,p2优先打虫群,其他没啥难点。

点击下方链接看视频:

[21层黑鸦堡垒(繁盛、震荡、强韧)]

6.艾萨拉之眼

可用装备:头盔、腰带、风暴圣物

a.艾萨拉小怪比较简单,1号前的人形怪最远距离输出打断好就行;

b.督军帕杰什,假死可中断穿刺之矛并且此次不会再对其他人施放;

c.积怨夫人,凝聚闪电伤害异常的高,高层记得戴上项链并且每次boss读条时后跳尽量减少受到的伤害;

d.瑟芬崔斯克,没啥好说的;

e.艾萨拉之怒,龟壳可单吃压抑深渊(分摊技能);

点击下方链接看视频:

[21层艾萨拉之眼(繁盛、震荡、强韧)]

六、最新的射击猎TMW字符串
 

较之前发布的了增加了后跳4秒小减伤、血dk吸血光环、橙项链吸收量,狗牙buff等的监控

^1^T^SGroups^T ^N1^T ^SGUID^STMW:group:1KSoASLsCFUB ^SScale^N1.2 ^SRows^N2 ^SPoint^T ^Sy^F-5551971808779447 ^f-48^Sx ^F-8799119287926190^f-47 ^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S灵龟守护 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S适者生存 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SUnit^Spet;~`player ^SType^Sbuff ^SName^S242243;~`凶猛狂暴 ^SShowTimerText^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SUnit^Spet;~`player ^SType^Sbuff ^SName^S246153;~`野兽顺劈 ^SShowTimerText^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SName^S229206;~`致命优雅药水;~`230039 ^SShowTimerText^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Splayer;~`target ^SOnlyMine^B ^SType^Sbuff ^SName^S狂野怒火;~`百发百中;~`裂痕 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SShowTimer^B ^SType^Sbuff ^SName^S哨兵的视野;~`回转稳定 ^SShowTimerText^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Sbuff ^SName^S野性守护;~`正中靶心;~`雄鹰守护 ^SShowTimerText^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S增益监控 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N6 ^SSpacingY^N5 ^t^t^t^N2^T ^SView^Sbar ^SScale^F5742096396845050 ^f-51^STextureName ^SEmpty^SPoint ^T^Sy^F5933037504720426 ^f-47^Sx ^F-4543501248320376^f-46 ^t^SEnabled^b ^SGUID^STMW:group:1PMuhmalkO5s ^SColumns^N1 ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S>= ^SLevel^N6 ^SName^S187131 ^t^N2^T ^SType^STALENTLEARNED ^SName^S灵巧打击 ^t^Sn^N2 ^t^SName^S187131 ^SOnlyMine^B ^SManaCheck^B ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sbar^T ^STexts^T ^N1^S[if~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`4~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`200~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`4~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\231\158\1321\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"4\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`150~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`+~`24~`>=~`100~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"3\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`+~`8~`>=~`100~`then~J ~`~`~`~`~`~`~`~`"2\229\165\1652\231\158\132"~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`3~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`150~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"3\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`100~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`2~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`100~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"1\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`1~`then~J ~`~`~`~`if~`MP(unit="player")~`>=~`50~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1651\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`end~J end] ^N2^S ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SDurationMin^N6 ^SDurationMax^N7 ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S灵巧输出 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F6161884352872450 ^f-46^t ^t^t^N3^T ^SGUID^STMW:group:1O9WN=7Oze9D ^SScale^N1.5 ^SPoint^T ^Sy^F5160393358495987 ^f-47^Sx ^F-6872714795490335^f-46 ^t^SColumns^N7 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SManaCheck^B ^SName^S187131 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SDurationMin^N6 ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sicon^T ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^Sbar^T ^STexts^T ^N1^S[if~`(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)~`>~`1~`then~J ~`~`~`~`(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)~J end]~J ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SOnlyMine^B ^SDurationMax^N7 ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S猎人印记 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S抗魔联军的调和 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S法尔格的烈焰 ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S沙图格的腐蚀 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SShowTimer^B ^SType^Sbuff ^SName^S叛徒的誓言 ^SShowTimerText^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N7^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S稳定瞄准 ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S易伤+乱射 ^t^N4^T ^SGUID^STMW:group:1OJ_pkYAzQCb ^SScale^N1.5 ^SPoint^T ^Sy^F4984467831941241 ^f-46^Sx ^N-218.83319760031^t ^SColumns^N3 ^SIcons^T ^N1^T ^SOnlyMine^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SName^S194386 ^t^Sn^N1 ^t^SName^S乱射 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,aBrA"R\o$]O ^STexts^T ^N1^S ^N2^SA2 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S误导 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SShowTTText^B ^SName^S萨瓦里克的杰作 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Format("%.0f",~`((Stacks~`+~`HP)~`/~`10000))]万 ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S误导监控 ^t^N5^T ^SPoint^T ^Sy^F-4878836255579695 ^f-48^Sx ^F-7881294214303242^f-45 ^t^SScale^N1.5 ^SRows^N2 ^SEnabledSpecs^T ^N253^b ^N255^b ^t^SGUID^STMW:group:1OWzivB7818x ^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SName^S哨兵 ^SConditionDurEnabled^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N59 ^SName^S206817 ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N54 ^SName^S206817 ^t^N3^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N53 ^SName^S206817 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N48 ^SName^S哨兵 ^t^N5^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N47 ^SName^S206817 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N6^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N42 ^SName^S206817 ^t^Sn^N6 ^t^SConditionDur^N5 ^SCustomTex^S206817 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^t^N2^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[CriticalStrike:Round(1)~`+~`20~`"%"] ^t^t^t^SCustomTex^Sblank ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S哨兵倒计时 ^t^N6^T ^SGUID^STMW:group:1Osz6ZAR_rce ^SScale^F5704575025676280 ^f-52^SPoint ^T^Sy^F6694270245273613 ^f-45^Sx ^F7999786758176768^f-50 ^Spoint^SBOTTOMLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SLocked^B ^SColumns^N9 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Osz6ZAa8XQV ^N2^STMW:icon:1Osz6ZAfuRPL ^N3^STMW:icon:1OxrHBNCPj47 ^N4^STMW:icon:1OxsH4uklDw_ ^N5^STMW:icon:1QAP_sHalMEx ^N6^STMW:icon:1QL9QbnWsrIo ^N7^STMW:icon:1QLGfgW9zoe_ ^N8^STMW:icon:1QLGlAT=aIYj ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SType^Sconditionicon ^SGUID^STMW:icon:1QL9QbnWsrIo ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^S普瑞达兹,萨瓦里克的杰作 ^t^Sn^N1 ^t^SCustomTex^S$item.2 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SType^Sconditionicon ^SGUID^STMW:icon:1Osz6ZAfuRPL ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SAndOr^SOR ^SName^S哨兵部队作战腰带 ^t^Sn^N1 ^t^SCustomTex^S$item.6 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1OxrHBNCPj47 ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SAndOr^SOR ^SName^S基尔加丹的炽燃决心 ^t^Sn^N1 ^t^SCustomTex^S235991 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SType^Sconditionicon ^SGUID^STMW:icon:1OxsH4uklDw_ ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SAndOr^SOR ^SName^S莎拉达希尔的根须 ^t^Sn^N1 ^t^SCustomTex^S$item.7 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Sconditionicon ^SGUID^STMW:icon:1Osz6ZAa8XQV ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^SMKII型回转稳定器 ^t^Sn^N1 ^t^SCustomTex^S$item.10 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SType^Sconditionicon ^SGUID^STMW:icon:1QAP_sHalMEx ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^S瑟雷姆的饥渴 ^t^N2^T ^SType^SITEMEQUIPPED ^SAndOr^SOR ^SName^S塞弗斯的秘密 ^t^Sn^N2 ^t^SCustomTex^S$item.11 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SType^Sconditionicon ^SGUID^STMW:icon:1QLGfgW9zoe_ ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^S暗影猎手的巫毒面具 ^t^Sn^N1 ^t^SCustomTex^S$item.1 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SType^Sconditionicon ^SGUID^STMW:icon:1QLGlAT=aIYj ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^S荒野的召唤 ^t^Sn^N1 ^t^SCustomTex^S$item.9 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S装备 ^t^N7^T ^SGUID^STMW:group:1OwlKptTTDKP ^SScale^N1.5 ^SPoint^T ^Sy^F-6004747267783732 ^f-49^Sx ^F6145502877377512^f-46 ^t^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SName^S英勇;~`嗜血;~`高山战鼓;~`狂怒战鼓;~`远古狂乱;~`时间扭曲 ^SShowTimerText^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S吸血光环 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S英勇 ^t^N8^T ^SView^Sbar ^SScale^N0.25 ^STextureName^SEmpty ^SPoint^T ^Sy^F8690550643359753 ^f-44^Sx ^N169.4150390625^t ^SGUID^STMW:group:1O_EBdCeCdux ^SColumns^N1 ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S>= ^SLevel^N6 ^SName^S187131 ^t^N3^T ^SType^STALENTLEARNED ^SName^S22288 ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SName^S6.6 ^t^Sn^N4 ^t^SName^S187131 ^SOnlyMine^B ^SManaCheck^B ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N1^S[if~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`4~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`200~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`4~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\231\158\1321\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"4\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`150~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`+~`24~`>=~`100~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"3\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`+~`8~`>=~`100~`then~J ~`~`~`~`~`~`~`~`"2\229\165\1652\231\158\132"~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`3~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`150~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"3\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`100~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`2~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`100~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"1\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`1~`then~J ~`~`~`~`if~`MP(unit="player")~`>=~`50~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1651\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`end~J end] ^N2^S ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SDurationMin^N6 ^SDurationMax^N7 ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S灵巧输出 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F8115139379199989 ^f-42^t ^t^t^N9^T ^SView^Sbar ^SScale^F5516949916221444 ^f-51^STextureName ^SEmpty^SPoint ^T^Sy^F6175183262713526 ^f-47^Sx ^F-6337334314020635^f-47 ^t^SEnabled^b ^SGUID^STMW:group:1PNUSwgd91c6 ^SColumns^N1 ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SManaCheck^B ^SName^S187131 ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S>= ^SLevel^N6 ^SName^S187131 ^t^N2^T ^SType^SBLIZZEQUIPSET ^SName^S灵巧单体 ^t^Sn^N2 ^t^SGUID^STMW:icon:1PNUiMbMYAF6 ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sbar^T ^STexts^T ^N1^S[if~`Duration~`>~`2~`/~`(1~`+~`Haste~`*~`0.01)~`+~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92~`*~`2~`then~J ~`~`~`~`if~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`188~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\1321\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"4\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`142~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`0.92~`*~`2~`>=~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"3\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`96~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`0.92~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`+~`0.5~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`elseif~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`0.92~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration~`>~`2~`/~`(1~`+~`Haste~`*~`0.01)~`+~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92~`then~J ~`~`~`~`if~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`96~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`0.92~`-~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`>~`0~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"1\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>~`1~`then~J ~`~`~`~`if~`MP(unit="player")~`>=~`50~`then~J ~`~`~`~`~`~`~`~`"1\231\158\132"~J ~`~`~`~`end~J end] ^N2^S ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SOnlyMine^B ^SDurationMin^N6 ^SDurationMax^N7 ^t^N2^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SManaCheck^B ^SName^S187131 ^SConditions^T ^N1^T ^SType^SMELEEHASTE ^SOperator^S>= ^SLevel^N30 ^t^Sn^N1 ^t^SGUID^STMW:icon:1PNVB9E5nZGC ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sbar^T ^STexts^T ^N1^S[if~`Duration~`>~`2~`/~`(1~`+~`Haste~`*~`0.01)~`+~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92~`*~`3~`then~J ~`~`~`~`if~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`188~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\1321\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"4\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`142~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`+~`8~`>=~`96~`then~J ~`~`~`~`~`~`~`~`"2\229\165\1652\231\158\132"~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J end] ^N2^S ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SOnlyMine^B ^SDurationMin^N6 ^SDurationMax^N7 ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N55 ^t^Sn^N1 ^t^SGUID^STMW:icon:1PNUSwgR=DR2 ^SName^S185901 ^SConditionDurEnabled^B ^SDurationMin^N6 ^SConditionDur^N180 ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sbar^T ^STexts^T ^N1^S标奥瞄瞄瞄 ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SDurationMax^N7 ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S4T20灵巧单体 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F4576032103333879 ^f-45^t ^t^t^t^SNumGroups^N9 ^SVersion^N84302 ^t^N84302^S~`~| ^Sprofile^S轻轻叶落灬~`-~`金色平原 ^^

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