178首页  > 魔兽世界  > 蓝贴:设计师对8.0邪恶专精DK技能修改的反馈与回答

蓝贴:设计师对8.0邪恶专精DK技能修改的反馈与回答

魔兽世界 NGA : 郁枫翎 2018-05-01 17:25:59

本文来源于NGACN,作者:郁枫翎;原文地址:【点我查看】转载请注明出处!

玩家:Death coil being 40 RP is a bit concerning, but seeing as it's been changed it's likely it has been tested thoroughly.

死亡缠绕更改为40符能,这一修改令我比较关注,看来它很有可能已经被仔细测试过了

暴雪:We increased Death Coil's cost during Legion because the spec had an overflow of resources. We'll adjust Death Coil's cost to what feels right for overall Rune/Runic Power income in BfA.

在Legion版本期间,我们增加了死亡缠绕的消耗,因为我们发现邪恶专精会有资源溢出的情况。在BFA中我们调整了死亡缠绕的消耗,使之更适合整体符文/符能的获取。

玩家:Festering wound cap being reduced is ... interesting, but important to note that Festering Strike now only gives 2 wounds (seemingly)

溃烂之伤覆盖的减少似乎……非常有趣,但是需要注意的是,脓疮打击现在只给2个伤口(貌似)

暴雪:Festering Strike applies 2-3 wounds now, down from 2-4. Felt it was important to allow you to at least cast 2 consecutive Festering Strikes initially without fear of overcapping wounds. Max of 8 was kind of a lot, and I think only felt necessary because of Castigator, which added an amount and form of randomness to wound application/consumption that we didn't feel was overall more fun for the spec, which is why the talent is gone right now.

现在脓疮打击给2-3个伤口,从2-4下降。这一改动会让你连续施放2次脓疮打击后不必担心过高层数的伤口难以消耗掉。另外溃烂之伤8层上限有点太高了,我们认为仅仅在使用惩戒连枷天赋时才有必要如此,因为惩戒连枷增加了一些随机的伤口叠加/消耗,但我们并不觉得这对邪恶专精整体来说会很有趣,所以这也是为什么惩戒连枷天赋被移除了。

玩家:The epidemic change (using RP) is wonderful! Definitely makes this competitive

传染的修改非常赞(改为消耗符能)!这将使得这个天赋会很有竞争力

暴雪:Giving Unholy a way to deal convert Runic Power into AOE damage, especially outside of Death and Decay windows was the goal here. This change to Epidemic hopefully flows better: DnD -> Scourge Strikes -> Lots of Runic Power -> DnD ends -> Epidemic.

这是给邪DK将符文能量转换为AOE伤害的方式,尤其是能位于枯萎凋零附近的目标。我们希望这一改动对传染能更流畅的使用:枯萎凋零 - >天灾打击 - >大量的符文能量 - > 枯萎凋零结束 - >传染。

玩家:Corpse explosion is meh, could be okay if we end up producing a lot of ghouls/it's damage gets increased

邪爆这个天赋视乎有点令人失望,如果我能召唤出大量食尸鬼,它的伤害也许才会高一点

暴雪:We thought the fantasy of Unholy being about summoning lots of disposable pets/ghouls was worth trying with this talent. The main worry with Corpse Explosion is that it'll be too dependent on Apocalypse (1.5 min CD) and Army of the Dead (8 min CD), so it's kind of not available often enough, and also might have to be too bursty. Separately tracking and timing your ghoul durations to line up with times when you need the AOE damage might be tough. Gonna keep an eye on this talent and see how it goes.

我们对邪DK的设想是能召唤大量一次性宠物/食尸鬼,所以这个天赋值得一试。我们主要担心的是它太依赖于天启(1.5分钟CD)和死亡大军(8分钟CD),以导致这个天赋经常处于无用的状态,也有可能邪爆的伤害会来的太突然。所以单独跟踪并计算你的食尸鬼的持续时间,以配合你需要AOE伤害的时间可能会很困难。我们会继续关注这个天赋,观察它会如何运作。

玩家:Bit sad Valkyr is going, but not surprised since it aesthetically didn't fit the theme of Unholy.

失去瓦格里令我有点难过,但我并不感到惊讶,因为她在审美上不符合邪DK的特点。

暴雪:We were pretty split internally on Gargoyle vs. Val'kyr. Gargoyle is kind of more classic WoW Death Knight from Naxxramas and Val'kyr is the slightly newer WotLK Arthas Death Knight. We thought Gargoyle fit Death Knight as a playable class, a bit more.

在石像鬼和瓦格里之间,我们内部也有很大的分歧。石像鬼更偏向于魔兽世界纳克萨玛斯的经典版本,而瓦格里则出自稍微新一些版本:巫妖王阿尔萨斯的巫妖王之怒。我们认为石像鬼适合死亡骑士更多一点。

178游戏网声明:登载此文出于传递更多信息之目的,并不意味着赞同其观点或证实其描述。
扫码关注我们